The market analyst of Alinea Analytics, the game market research company, Reese Elliott, released a forecast of the top five game sales from the Steam platform last month (March), with no unexpected advance in the sales of the Specule II.

The killing minarets 2 began on 6 March with a pre-employer experience, which is a continuation of the card-built Roguelike game, the killing minarets. The game is centred on the climber, and the player needs to choose the way forward, to fight with the various enemies and to challenge the ultimate BOSS. Every time a player enters a game, the level changes, and there are random incidents, shops and rest points. Players can be selected from among three former and two new roles. Each actor has a unique play style and card set, and players are required to use three types of attack, skills, abilities, and multiple-effect cards to fight the enemy. The game also contains elements equivalent to passive skill relics, the use of potable water in combat, and new cards to defeat the enemy. In addition to new roles, new cards, relics and medicinal water have been added to the game. In addition, the game introduced an online cooperation model that supports up to four people and enjoys a dedicated card and team fight for the model.

According to the Alinea Analytics estimates, the killing minaret 2 sold 5.3 million copies in March, reaching $108 million. This figure is much higher than the current fire of the Red Desert. The latter was launched on 20 March, with a volume of 1.9 million copies of the PC, ranked second. According to data from developers, the Red Desert totals over 4 million copies. Steam data site SteamDB also reported on the strong momentum of the Elite II. According to the weekly sales rankings issued by SteamDB, the Slaughter Point 2 was the first week of the sale of Saturn: Marathon, Biochemical Crisis: The Spirit. For the following two weeks, the top position was maintained until the Red Desert was sold. This change is also unexpected in view of the several-fold difference between the sale price of the independent Skull 2 game and that of Standard 3A of the Red Desert.

It is worth mentioning that the former Ex-Kim Pyramid began to experience about seven months of sales breaking the 1 million mark in Steam, followed by a formal sale in January 2019 and a great deal of human and positive feedback, which laid the foundation for the success of the continuation of the Ex-Kim Pyramid 2. In addition, according to the estimates published by Alinea Analytics this time, in March, the third place on the March list was the multiplayer sports game Climber Angels: Together, which sold 1.2 million copies. It was released in March 2024 and resonated in flat, but since February this year there has been a dramatic increase in players. According to Reese Elliot, this is due mainly to the Chinese player’s “water running” and the heat generated by the short video.

In addition, Biochemical Crisis 3 was ranked fifth in its distribution for many years, following the Biochemical Crisis: After the Steam edition sold 1.2 million in March and 2.9 million in cumulative sales. Rees Elliott analyses that the heat of the Biochemical Crisis: The Spirit has had a radiological effect, but the main reason is the 90 per cent spring promotion that took place during the same period, with an estimated 1 million games sold in March alone.