Six Voices of Yan Yun traveled to overseas markets for $22.1 million a year.

Since 12 December 2025, when the World Wide Web launched the Open World Warlord ARPG ‘ s Sixteen Voice of Yan Yun, created by the Everstone studio, 94.2 million dollars in revenues have been cut off in just six months, plus a total of $223.7 million during the national exclusive period.

The main source of revenue for the game is still the Chinese market, with an out-of-town mobile base of $22.1 million over the past six months. According to AppMagic data, since the mobile end came online globally, Chinese players have consumed $72.1 million, or 77 per cent of the recent mobile end of the game. The United States is the largest overseas market, contributing $8.6 million, or 9 per cent of global total income. Korea ranked third with $1.9 million (2 per cent).

On 14 November 2015, Yan Yun XVI came online on the global PC and PlayStation 5 platforms, opening the door and breaking 2 million active global players on the first day. One month later, official access to Google Play and App Store attracted more than 15 million players in the first month alone.

Thanks to the continued expansion and renewal of the developer Evertone Studio, the heat of the game has not decreased. On 28 May, the level of participation in the game increased significantly with the release of version 1.7 of Yon Yun XVI in the overseas region.

The update launched a huge “Royal City” extension, adding a million square metres of royal court, with more than 3,000 non-player roles, which opened the way for the next episode. The enthusiasm of the player community was translated directly into sales, with a 50 per cent increase in daily player consumption on the same day, to $169,000.

The pursuit of quality complements the game-friendly business model. As a free-of-charge game, Yin Yun XVI avoided a radical “Krypton to Strong” mechanism, relying instead on the role skin as the main source of income.

This is an extraordinary milestone for Internet ease and Evertone Studio, and it is a perfect highlight of the general trend of Asian developers to continue to dominate the global game market. In 2025 alone, eight of the world ‘ s top ten most lucrative new mobile games came from Asian studios, consolidating their position as future drivers of industry.