The data from AppMagic show that in the first week on the moving side of the line, the Game Dream Champion spent approximately $3.5 million on players.
The Golden Dream Champions first landed on Nintendo Switch on 8 April and officially went online on 17 June on iOS and Android platforms. Within seven days, the player spent $2.6 million on App Store and $0.86 million on Google Play.
Although Apple and Andre users have access to both games and their purchaseable additions, consumption peaks occur on 19 and 21 days, respectively. To date, apple users account for 75 per cent of total expenditures at the mobile end.

The Dream Champion is a free game, where the main game is a dream game that preserves the traditional round-to-win model of the main line series. In the past, players needed to keep up with the latest main line series to be able to participate in the official dream fight, and now they can upload the main line series, the Legends series, and the dream of the Dream Go to the Champions.
Some 180 dreamers were on the line at the battle centre and increased to over 200 with the roll-out of the mobile end extension package. In addition, new super-evolutionary and props have been introduced, further enriching the team ‘ s options.
One week on the line, Japan has taken the lead in early mobile end expenditures, accounting for 57 per cent of the global total. The United States followed with 15 per cent, and Korea contributed 7 per cent of total income.
It is worth noting that while players are able to participate in the fight against war entirely free of charge, the number of realizables will be severely restricted. Free storage space is limited to two digits, even if it is slightly expanded with class upgrades. A player who buys a one-time new handbag can permanently expand 50 dreamable storage spaces, while a player who subscribes to a monthly member can store an additional 1,000. Members are also given exclusive assignments, combat music, etc.
In addition, advanced combat passes are provided for each season, and players can be given exclusive incentives through game unlocking, such as appearances, trainer headset and clothing inspired by other roles. In the current season, players can gradually untie Canari ‘ s costumes and hairstyles in the latest dream game ” Z-A ” . Free players can unlock the defined awards in the free class during the game, and can see what high-level awards are paid for.
On the same day the moving end of the line, the Bocoma Champion received $392,000 and grew daily until 20 June, when he peaked at $597,000. For the remainder of the first week, there was a decline of three consecutive days, bringing average daily consumption down to about $500,000. This small decline is likely due to its liquidity pattern.

The fact that the Treasure Champion did not purchase the design of the resources in the game indefinitely means that, as the player went into the game, the purchaser of monthly members and season combat passes had little to consume before next month.
When the new combat passes will be online at the beginning of the new season, it is likely that revenues will rise again. Unless user access and installation surges in the middle of the season, there is little likelihood of a significant peak in consumption during the period.
At the start of the new season, all players will be re-placed to basic elf levels, which provides new players with a competitive opportunity to avoid old players taking an absolute advantage in high-level segments. Of course, experienced players may be better off and better off at the master level.
As more precious people join, players may want to try different teams. Of course, players who use the same account to play at Nintendo and at the mobile end may choose to buy on one of the platforms, which means that the total value of the game may be higher than the data observed at the mobile end. The Golden Dream Championship was also released on Switch and Switch for two months, during which some players may have advanced membership fees for a year.